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4 posts tagged with "off season"

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· 2 min read

Apoloies about the lack of updates for the past several weeks. It was mostly auto work, Worlds, and recovering from Worlds. As for how we did there? No awards, ranked 25th, ended up as 3rd pick of Hopper Alliance 2. They got to the division finals and we lost because they didn't submit the thing to let us swap with a broken robot in time. There were also more captain selections. The final roster is: Opal for all-team, Leo for design, Orion for production, Lio and May for operations, and Rowan and Zach for programming. Anyway, actual programming things done today:

  • Trigger Fixes (Me): Drive team was running into issues where the robot wasn't reading the buttonboard on startup, so I fixed that. The solution was to stop making everything triggers.
  • Algae Pickup Improvements (Rowan, Serena, Nigel): We can now pick up algae better, although this code hasn't been tested.
  • Processor Improvements (Xiaohan): This wasn't working great, so Xiaohan wrote a new and improved processor command.
  • Algae Autos (Griffin, Zach): The various autos were made substantially faster. There were also some new autos made to steal algae from the opposing alliance.
  • Simulation Research (Nigel): This happened.
  • ClosestReefSide Fixes (Serena, Nigel): Currently the ClosestReefSide based on alliance is read from the driver station rather than the field X-coordinates. A fix to this was started.

As we have ceased Thursday and Saturday practices, there will not be more posts this week. In addition, as I am graduating and none of the other students like doing this, next week's post will likely be the last.

· One min read

It is almost the start of the next training season, and so we are meeting again. Things done today:

  • Slow Mode (Me): I made a 'slow mode' for the robot that slows down everything and rebinds all of the non-driving controls to the operator controller. This is designed for the state fair. A second version with slightly upped speeds and re-rebound controls will likely be made for the Experience the Team nights.
  • Button board disassembly (Davey): Davey disassembled an old button board.
  • Circuit Playground Setup (Serena, Griffin, Zack): Some prep work was done to get ready for the Experience the Team nights. This was slightly hampered by the fact that half of our good computers are missing and the worse computers don't work with the circuit playgrounds.

Signing Off.

· One min read

We are back! Things that happened today:

  • Safe Mode (Me): Our robot is going to the fair, so we needed to make it safe. The drive and arm speeds were lowered and intake was switched off.
  • XPT night planning (Quinn): The Experience the Team nights were planned. We will have three things: Python coding, circuit board anatomy, and robot driving.
  • Inventory (Rowan): Rowan went through our parts stockpile to figure out what we needed.

I am going to be doing less posting from now on, because I need to do important work.

· One min read

It's been a while since the last post. Here is a list of the important things that have happened.

  • Act of Liam came back from his trip. And there was much rejoicing.
  • Captain nominations happened. The new roster is: Act of Liam for the whole team, Jospeh for Ops, Rasmus for Design, Clover for Production, and Rowan for Programming.
  • Summer projects were proposed. I'm going to be learning the art of swerve!

Outside of that, it has mostly been cleanup and meetings. Into the off season we go.